First review in a long time that I actually LOL'd at multiple times and can agree with 100%. And I applaud his diatribe against the unwashed masses that continue to buy the same old crap in mass quantities (*hides DS copy of Final Fantasy IV). In all seriousness though, I play more HL deathmatch/original Counter-strike/Day of Defeat than any of the new stuff that's come out. The changes, at least in the FPS genre, are almost exclusively cosmetic.
Braid is a wonderful game, well crafted and clearly a labour of love. I have got 52 pieces so far and each one has been extremely satisfying. The remaining puzzles are doing my head in though
The only flaw was having to reset the level with the two locked doors situation as Yahtzee points out but that's a minor inconvenience.
^In that level, time flows forward when you move right, backwards when you move left, so you need to open the left door first. It's annoying but it holds true to the logic of the game and it's easy enough to reset.
dystopianfuturetoday - the level I'm thinking of doesn't seem to behave that way. The enemy has a key on a platform above me and he is unaffected by any time manipulation so I think it's another world altogether. Even if it's deliberate I find having to reset the level doesn't sit well with the overall design.
Anyone else ready to take Yahtzee off the shark-jump-watch?
I am.
I do want to disagree with him about blaming the consumers primarily for the trend of videogame companies towards milking established franchises rather than new IP.
I gladly purchase games that reviewers rave about -- I'm a proud owner of Shadow of the Colossus, and I recommend it to anyone who likes videogames. I'm apparently one of a small band of people who bought that though, and I blame the people who "marketed" (or more accurately, refused to market) the game.
I really wish people would get the fuck over Psychonauts. It had great writing and character design, but it was a shitty game. It assembled all of the really boring and tedious parts of 3D platformers into a single package!
Anyway, Braid is an amazing game. If you're a 360 owner there's no excuse not to buy it.
Anyone and everyone in and around Southern California, make sure you attend the largest Sifter meet up ever this Saturday, Jan 10, 2009 at 4:00pm in Los Angeles!
The only flaw was having to reset the level with the two locked doors situation as Yahtzee points out but that's a minor inconvenience.
It's one of the best games of the year.
Even if it's deliberate I find having to reset the level doesn't sit well with the overall design.
>> ^kulpims:
you beat Zifnab to ZPR? kudos
I am.
I do want to disagree with him about blaming the consumers primarily for the trend of videogame companies towards milking established franchises rather than new IP.
I gladly purchase games that reviewers rave about -- I'm a proud owner of Shadow of the Colossus, and I recommend it to anyone who likes videogames. I'm apparently one of a small band of people who bought that though, and I blame the people who "marketed" (or more accurately, refused to market) the game.
Anyway, Braid is an amazing game. If you're a 360 owner there's no excuse not to buy it.